

It was a reminder every day of the world’s cruelty, that a woman so generous, had suffered so much. To the outside world, she was stoic and obstinate as the mountains themselves, in private you remember her kind smile and delicious stonebread. Under her, you were taught endurance and precision above all else.


Upon attaining the rank of Master it took only a scant 5 decades for her to claim the venerable rank of Runelord. An oath he, to this day, does not consider fulfilled. A masterwork set of armour so well made that Thane Gotrek Sharpeyes, a dwarf of such riches and exacting eye that even a Master Runesmith would find difficulty satisfying him, swore an oath to offer equal recompense lest he shame himself and his ancestors. As an apprentice, the rune of protection she presented as her apprentice piece was so well crafted that her master supposedly called it acceptable(a true feat of skill as any dwarf will tell you.), as a journeyman she single-handedly created the Panoply of Gotrek. No, your masterĪ Runelord of immense skill and mighty focus, a member of the Burudin, a daughter of Thungni. Especially not when your master is often your aunt or uncle, not when your master likely saw you dawdle as a babe in the security of the clan’s home for years on end, then bumble as a beardling for even longer. Blood gave you the chance, but it does not make you a Runelord, blood does not bring the attention of a master. To the first two dwarfs to unlock the secrets of the runes.īut blood could only take you so far, ability must carry equal if not greater weight, especially so for you. ( Gain: A flat foundation, ripe for building something worthy of legend, but you’ll have to haggle and bargain for the material.) Especially compared to those of more direct descent. Though dwarfs don’t believe in the dilution of blood in such a sensem none expected you to do as well as you have. You are, by the barest of definitions, a member of the clan of Thungni. ( Gain: A hill to a mountain is still quite a lot of earth though its bounty is meagre in comparison) You trace your line from a daughter of Thungni, twice removed from the main line, the talent appearing was unexpected but not too odd. Heavy is the mountain of expectation, but great is the wealth within.)

( Gain: Direct bloodline descent from the Ancestor God of Runes. Named after Snorri, son of Grungni, brother of your great-great-grandfather, Thungni. You can trace your lineage back from firstborn son to firstborn son. You are Snorri Klausson, a Runelord of the Karaz Ankor, descended from the line of Thungni and through him, Grungni, blessed by your
#Brave earth tv tropes code
You are one of the lucky few who has the ability and privilege to partake in this sacred art, to live and die by its code as your master taught you and as you have taught your own apprentices. Among this burgeoning kingdom and her many families, your line especially is held in great esteem, for you are the blood of Thungni, son of Grungni, the second Dwarf to ever learn the secret of the runes, who along with His Father spread them amongst your people to offer protection and destruction in equal measure. A people, a kingdom united in values and blood, from the Rubybeards, Copperlockes, Durazklad and Norgrimlings, great lineages would see themselves born in the fires of this great trek and tempered in its growth. Izril, Azul, Eight Peaks, and many more minor Holds sprung up as your people made their way ever northwards. A time of colonization and great woe, for monsters of all size and shape stalked the lands, yet the Dawi prevailed girded by Valaya’s protection, armed with Grungni’s craft and led by Valiant Grimnir’s strategy your people carved their way along the great seams of gems and ore of the World's Edge camps becoming homes, then fortresses, then finally the mighty Karaks. In the earliest days the Ancestors left the Southlands and the safety of Karak Zorn, forging a path of colonization that drew your peoples ever northwards.
